

Advanced Editing: X/Y Offset and Motion Blur You can adjust the field of view by simply dragging the frame. Basic Settings: Adjust Field of Viewġ.Under Effect Controls, you can adjust the field of view by changing the field of view parameters (Pan, Tilt, Rotate, Lens Curve and Zoom).Ģ.Alternatively, click GoPro FX ReFrame in Effect Controls and a frame will appear on the playback interface. Under “Effect Controls”, you can adjust relevant parameters of the GoPro FX ReFrame plugin. Now, you should be able to see that the footage’s perspective has been changed in the player.ģ. Find GoPro FX ReFrame under “Effects” and drag it to the timeline’s footage. Click in the upper right corner -> New -> Sequence, select your parameters as needed, and input your clips into the sequence.Ģ. It is recommended to use Insta360 Studio to process Bullet Time footage.ġ. Note: Bullet Time footage will not be displayed correctly in Premiere. Right click the clip you want to edit, then select “Source Settings” to open the menu for toggling on stitching and stabilization functions. Open Premiere on your computer and import your insv files (For 5.7K video that generates 2 files, you can import either one, then Premiere will automatically associate it with the other).ģ.

The plugin is available for 2018 and above versions of Premiere pro.Ģ.
GOPRO VR PLAYER 2020 INSTALL
Finding ways to get spherical content out to the world is now the biggest challenge for Facebook, but with the number of virtual reality headsets in circulation growing and prices coming down, it's a channel the company needs to figure out.Click here to check Premiere Plugin Tutorial video.ġ.First, please go to the Insta360 Downloads page to download and install the Insta360 Adobe Premiere Pro plugin and GoPro GX ReFrame plugin.

But it needs to avoid problems it faced with action cameras, and make it easy to download images, edit them, and upload them to platforms like third-party apps and social media. GoPro may be able to grow its business overall if it can build on the Fusion's success. Growth could be abundant in spherical images and videos, however, where GoPro Fusion already has a solid market share and clearly leads the consumer market. Hero cameras are the most identifiable products in GoPro's lineup, but there isn't much growth left in the market. This is a huge gap for GoPro, and will limit Fusion's potential. Oculus Go would be a great playback device for Fusion content, but there isn't an easy, seamless way to get content from the Fusion camera, edit it, and then upload to a headset like Go.

The big gap today is video and image distribution on the Oculus Go, a device that would allow GoPro to pair an accessibly priced camera with an accessibly priced VR headset. The GoPro VR Player will allow users to play spherical content on desktop computers, but to get images to a headset like an Oculus Rift or HTC Vive takes a lot of effort. What's missing right now is a truly immersive place for GoPro to distribute content consumers capture on the Fusion camera. Some competitors may make a higher quality product for thousands of dollars, but Fusion's $700 price is accessible for most early adoptors. I would argue that GoPro has the best consumer spherical camera package on the market when cost and functionality are considered. But if GoPro is going to grow this product line, it's going to need to do much more with spherical cameras and software. What's driven GoPro's success with the Fusion camera is that it's a simple camera and it integrates with GoPro's spherical editing software. We are proud to play a leadership role and plan to drive the category forward with future innovation." Owning 48% of any market is outstanding, and in such a new, high-potential market it's great that GoPro has had such success with a first-generation product. Fusion is already doing well on a relative basisĪccording to CEO Nick Woodman, "Our spherical camera, Fusion - even with limited distribution - has captured roughly 48% of the U.S.
